Interview
Recreating The Original Clear Shell Game Boy With 3ds Max & 3D Painter
3D Artist Carla Albertelli talked to us about the Game Boy project, discussing how the very first Game Boy model, transparent shell edition and worn out over time, was recreated with 3ds Max and Substance 3D Painter.
Carla Albertelli
May 02, 2024
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How to Create a Battle-Scarred Girl with a Katana in Blender
Kirill Rybachok has shared with us the creation process of the Girl with Katana. This project marks his first attempt at using GeoNodes to create hair, which yielded excellent results.
Kirill Rybachok
May 01, 2024
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Emilio Santos on Benefits & Challenges of Outsourcing
Emilio Santos, the founder and CTO of Threedee.io, showed how the company's software allows users to easily create and customize procedural 3D buildings, discussed the advantages, challenges, and trends of outsourcing, and explained how to organize effective communication between clients and outsourcing partners.
Emilio Santos
May 01, 2024
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From Doom Mods to Retro Horror FPS: the Journey in Progress
Game developer Rekkimaru told us about his retro horror FPS Shraud, teased some cool "exotic" weapons, and shared how he wanted to relive Nightmare Creatures in this spiritual successor.
Rekkimaru -
Apr 30, 2024
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Hack The Publisher on Pitching Ideas & Developing Pixel Art Game Inspired by Korean Movies
Game development studio Hack The Publisher told us about its Oldboy-inspired old-school beat-'em-up Vengeance of Mr. Peppermint, explained how Xsolla's Accelerator program helped them successfully launch the game, and shared how it pitches ideas to investors and publishers.
Hack The Publisher Team
Apr 29, 2024
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Learn How To Create A Cozy Kitchen Scene With Unreal Engine 5 & Maya
Environment & Texturing Artist Tam Le has shared a detailed breakdown of the Cozy Kitchen project, explaining the egg sunny side up technique in Maya & ZBrush, texturing workflows in Substance 3D, and setting up a homey, nostalgic atmosphere with UE5, along with providing numerous tutorials for beginner artists.
Tam Le
Apr 29, 2024
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How to Create Props for the Sony FX-300 Jackal from the 1970s
Isabelle Nowak told us more about the Sony FX-300 Jackal project and explained in detail how the props were created with V-Ray, 3ds Max, and Substance 3D Painter.
Isabelle Nowak
Apr 26, 2024
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Recreating A Cinematic Exterior Scene With UE5 & DaVinci Resolve
Lighting Artist Stéphanie Vaillancourt has offered a behind-the-scenes look at Desert Gas Station, a relighting cinematography-inspired project, detailing how Unreal Engine 5 and DaVinci Resolve helped to recreate a realistic and visually compelling dusk atmosphere.
Stephanie Vaillancourt
Apr 25, 2024
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Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games
80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.
Fumi Games
Apr 24, 2024
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