Interview

How to Create a Battle-Scarred Girl with a Katana in Blender

Kirill Rybachok has shared with us the creation process of the Girl with Katana. This project marks his first attempt at using GeoNodes to create hair, which yielded excellent results.

Kirill Rybachok

May 01, 2024

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Emilio Santos on Benefits & Challenges of Outsourcing

Emilio Santos, the founder and CTO of Threedee.io, showed how the company's software allows users to easily create and customize procedural 3D buildings, discussed the advantages, challenges, and trends of outsourcing, and explained how to organize effective communication between clients and outsourcing partners.

Emilio Santos

May 01, 2024

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From Doom Mods to Retro Horror FPS: the Journey in Progress

Game developer Rekkimaru told us about his retro horror FPS Shraud, teased some cool "exotic" weapons, and shared how he wanted to relive Nightmare Creatures in this spiritual successor.

Rekkimaru -

Apr 30, 2024

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Hack The Publisher on Pitching Ideas & Developing Pixel Art Game Inspired by Korean Movies

Game development studio Hack The Publisher told us about its Oldboy-inspired old-school beat-'em-up Vengeance of Mr. Peppermint, explained how Xsolla's Accelerator program helped them successfully launch the game, and shared how it pitches ideas to investors and publishers.

Hack The Publisher Team

Apr 29, 2024

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Learn How To Create A Cozy Kitchen Scene With Unreal Engine 5 & Maya

Environment & Texturing Artist Tam Le has shared a detailed breakdown of the Cozy Kitchen project, explaining the egg sunny side up technique in Maya & ZBrush, texturing workflows in Substance 3D, and setting up a homey, nostalgic atmosphere with UE5, along with providing numerous tutorials for beginner artists.

Tam Le

Apr 29, 2024

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How to Create Props for the Sony FX-300 Jackal from the 1970s

Isabelle Nowak told us more about the Sony FX-300 Jackal project and explained in detail how the props were created with V-Ray, 3ds Max, and Substance 3D Painter.

Isabelle Nowak

Apr 26, 2024

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Recreating A Cinematic Exterior Scene With UE5 & DaVinci Resolve

Lighting Artist Stéphanie Vaillancourt has offered a behind-the-scenes look at Desert Gas Station, a relighting cinematography-inspired project, detailing how Unreal Engine 5 and DaVinci Resolve helped to recreate a realistic and visually compelling dusk atmosphere.

Stephanie Vaillancourt

Apr 25, 2024

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Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games

80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.

Fumi Games

Apr 24, 2024

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How to Make Colorful Quilt-Like Cloth in Substance 3D Designer

Andrey Frolov explained how he set up his bright cloth material in Substance 3D Designer and showed the splatter tool he made to randomly scatter the shapes of the pattern.

Andrey Frolov

Apr 24, 2024

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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